biomancer 5e class

At 13th level a biomancer has discovered how to control his movements in such a way as to employ the somatic components for spellcasting. Some seek out appropriate animals, but others, generally less morally strict biomancers, grow new companions out of cell cultures and magic for the sole purpose of becoming their battle ally. Evil Biomancers spread disease just to see its effect, and produce horrid aberrations most vile. 1-3 HD: Share Spells, as the familiar ability of the same name. Please offer and critique and constructive feedback! The effect is the same of a Animal Growth. Heeding the call of nature's unending evolution, biomancers are masters of manipulating the organic. The source of his alien creations is not study into the workings of life, but channeling mad powers from the Far Realm. My only complaint would be the third level martial mutation. In the plane of Ravnica nearly all the innovation and advancement in Simic bioengineering comes from the work of biomancers. What field of study awakened your curiosity? They improve in these aspects as they level up. While in your new form, you gain the following benefits. His fly speed in this state also rises from 20 ft. (perfect) to 30 ft. (perfect). Most of my work goes to support the university where I studied. First, Wisdom should be your highest ability score, followed by Intelligence. Weapon and Armor Proficiency: Biomancers are proficient in all simple weapons, and light armor, but not with shields. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). While your race and background carry equal weight in who your character is, your class defines what your character does. Second, choose the scientist background. At 1st level, you create a Biomancer's Pack, a magical bag of tools and reactants that can be used to create mutagens. You may prepare an additional number of spells each day equal to half your Wizard level (rounded up). For example, if underground the area becomes lit with translucent silk worms and a warm green moss coats the floor. The damage reduction stacks with any similar form of damage reduction the biomancer already possesses, but not the increase granted by cell form's DR 10. Be careful with making it too easy to restore spell slots. Once you cast either spell using this feature, you must complete 1d4 Long Rests before you cast any spell with this feature again. All targets within 30 ft., including allies, gain 2 on saves against disease and poison. As an action, you may make a contested Wisdom ability check against the creature's Wisdom. At 2nd level, you gain enough control over your physical being that you can partition a reservoir of microbes within your body. Biomancer's Desk. Calling upon the connection between your life and the primal forces of nature, you can cast spells that manipulate the form of the organic. Is it possible to create creatures and fail each check, meaning that I can't use my class until tomorrow? To make the creature subservient, it must not be hostile to you. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. Any penalties he may have already incurred, however, remain in place, and the biomancer still dies when his time is up. If an attack meets or exceeds your AC while in Cell Body, roll a d20. From that point on, he may spread his disease as normal for that brand of sickness, such as by touch or fluids. Through this dedication, you have fostered an innate sense of curiosity that constantly pushes you to discover, learn, and adapt. False Life. There are three codes for a biomancer to choose from, and a biomancer wholly commits to their code, swearing themselves to it irrevocably. You may not use this feature again until you have completed a short rest. If you fail the save, you take half damage. Do you like using your imagination? Bars, Inns, and Taverns | The Goblin Coach. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level . If these hit points would exceed the creature's maximum hit points, the excess become temporary hit points instead. The DC for this check is 10 + the HD of the target creature, and he may do this as a free action. The target has disadvantage on ability checks made with the chosen ability. So the creatures are permanent? As a result, you gain the ability to take on one such creature as a companion. While other wizards can use Biomancy spells, they lose their proficiency bonus due to the strangeness of the magic. For example, if you are a 3rd-level biomancer, you have four 1st-level and two 2nd-level spell slots. RPGBOT April 20, 2021. The DC for this check is 10 + the HD of the target creature, and he may do this as a free action. Doctor, biologist, biohazard, and more. As before, the creature must still be a living target. "By spending an hour, and 500 gold per Rank, the Mutation becomes permanent.". The Biomancer. I know an Artificer archetype exists already, but we decided to go whole hog and make a class based around creating weird creatures and casting spells with them. Additionally at the 2nd level, your studies into the mysteries of life have unlocked various spells for you that other wizards are unable to comprehend. Biomancers often explore and find themselves in new lands to satiate their missions and curiosities, but what triggered your mission and your goals? In addition, you use your Wisdom modifier when setting the saving throw DC for a biomancer spell you cast and when making an attack roll with one. Special Ability: At 10th level and every 2 levels beyond, a biomancer begins to specialize. You regain all expended spell slots when you finish a long rest. Buildings or other structures not within the sphere are excluded from the effects. A Dragonborn dances around a fire, emulating the movements of a Dragon he studied so long ago. "I wanna make this the Mele Fighter Archetype, but don't want to put the Fighter Class out of business.". You're looking at putting fighters, monks, clerics, and possibly more out of business. The Biomancer may spend a Long Rest performing an experiment. Poison Blood (Ex): The blood of a biomancer has become soaked with toxins. It is easy to find similarities between the two, but the academic and microscopic foci of the biomancer are clear distinguishing factors. Biological Awakening: At 20th level a biomancer has played with the building blocks of complex life for so long than his studies have forever changed him. All of the notes taken by a Biomancer may be found in this desk, even if taken on parchments or notebooks that were otherwise lost or destroyed (unless destroyed by magical means). The powers of a biomancer are that to inflict poison, disease, or to remedy the effects caused by them. The treatment of a biomancer by a druidic tribe is dependent on that tribe's openness to nontraditional approaches exemplified by a biomancer. Druids from the Circle of the Stars can also augment their fighting abilities with a choice of Constellations, which act as buffs for certain abilities in a fight. Taken a second time and if the biomancer is at least level 15, they gain the ability to recreate the effect of regenerate for 10 points. You use your Wisdom whenever a spell refers to your spellcasting ability. However, they share a similar characteristic in bearing a raw hunger for knowledge. You form a telepathic bond with the creature and may communicate with it telepathically. Hit Dice: 1d8 per biomancer levelHit Points at 1st Level: 8 + your Constitution modifierHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per biomancer level after 1st, Armor: Light armor, medium armorWeapons: Daggers, quarterstaffs, shortswords, longbows, simple ranged weaponsTools: Herbalism kit, poisoner's kitSaving Throws: Constitution, Intelligence CR is NOT analogous to hit die. Biomancers may choose spells that appear on the druid spell list. They gain the ability to themselves discorporate into a cloud of microbes capable of harming their foes and protecting their allies. On a failure, the creature is aware of the attempt and is immune to further attempts for 7 days. I generally prefer the comforts and isolation of my study/lab. Good-aligned biomancers often retain a similar philosophy to that of druids, desiring an equilibrium in nature that fosters growth and evolution. To change poison types, a biomancer must spend 24 hours flushing the first venom from his body before consuming 3 more new doses. On a success, they take half as much damage. Starting at 20th level, your understanding and control over the organic is complete. Additionally, whenever you craft an item (magical or not) using the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit, it takes you a quarter of the normal time and it costs you half as much the usual gold in supplies. The creature wholly obeys your orders to the best of its ability. To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Biomancer Spells. It speaks in a language of your choice that you comprehend. The attacker must roll with disadvantage against your cell body miss chance. How many levels of exhaustion can I ignore or cure? Please state the nature of the medical emergency. Generally, influencing an aberration in this way takes 1 minute but, as with influencing people, it might take more or less time. Durations, please! When you do so, you may choose one effect from the table below in addition to the effects of microbe touch. They are, however, intellectuals and thus tend to stray to studying these marvels instead of worshiping them. As a biomancer, you gain the following class features. Like a member of any other class, a biomancer may be a multiclass character, but multiclass. A creature immune to supernatural diseases is immune to infection by a biomancer's cell form, and creatures immune to disease may also be immune to the infection (willing targets may still permit the biomancer into their bodies, immune or not). There are very very very few creatures with 1 HD. Though I am gifted in knowledge, I do not quite understand social norms. After a bout of combat or an arduous task, a biomancer is likely to consume a quantity food that would otherwise seem unrealistic for a creature of their size. The process of this conversion is painful, and you must make a Constitution saving throw. School of Biomancy (5e Subclass) - D&D Wiki School of Biomancy (5e Subclass) The School of Biomancy Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. "The Hivemind, the brute, the caster" - what are these? All empathy extends to 100 ft. A biomancer who ceases to follow his sworn code of ethics can lose access to his spellcasting ability, test subject, and supernatural class abilities, and cannot gain levels until they atone for their crime using the appropriate spell. Classes are the mechanical heart of characters in Dungeons and Dragons. Your code of ethics is tied directly with the mission and goals of your character, so choose carefully. You may not use this feature again until you complete a short rest. If you already have proficiency, you gain expertise instead. Re-skinned Healing Spirit. Also as they level they gain better exploration capabilities, topping even a Ranger. If you do so, a cascade of microbes erupts from you to an area of a 30ft radius within 200ft of you. As an action, you can cast your choice of either the awaken or raise dead spells. Once you have used this feature, you may not use it again until you have completed a long rest. Abilities: Intelligence is paramount for the Biomancer, for they must understand what is going on with all the reactions they cannot see. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life . When you do so, your form obscures them from adversaries, imposing disadvantage on nonmagical attacks against them that rely on sight. If you do so, the hit points that must be sacrificed is reduced by five for every microbe point spent. When the test subject dies, you absorb the microbes of its form. It drives them to understand the basic building blocks of life, and what it means to be a living creature. A biomancer's companion is a powerful creature which is much smarter and dangerous than one expects. Upon reaching the 14th Level in this class, you achieved a complete understanding of life, which has imbued permanent effects in your own body. Re-skinned Dissonant Whispers. This power may be taken multiple times, each time adding 5 more damage from your attacks which count as having the appropriate regeneration bypassing ability. I constantly work to prove myself a superior academic to my rival. Why are the creatures Tiny if that doesn't, in any way, alter their stats? Seeing his allies near death from the dragon's last attack, a human stands defiantly. Epic Biomancer Bonus Feat List: Armor Skin, Augmented Alchemy, Automatic Quicken Spell, Automatic Still Spell, Automatic Silent Spell, Blinding Speed, Damage Reduction, Energy Resistance, Enhance Spell, Epic Endurance, Epic Fortitude, Epic Reflexes, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Will, Extended Life Span, Fast Healing, Great Charisma, Great Constitution, Great Dexterity, Great Intelligence, Great Strength, Great Wisdom, Improved Darkvision, Improved Heightened Spell, Improved Metamagic, Improved Spell Capacity, Multispell, Penetrate Damage Reduction, Permanent Emanation, Spell Knowledge, and Spell Opportunity. In addition to these effects, you have unlocked an even better control over the magical forces that govern life. He becomes a carrier of every disease he encounters, up to his class level. $3.50. Welcome to /r/DnDHomebrew! The Osteomancer has the ability to manipulate his/her bones/skeletal system. If the Long Rest is spent in this way, they gain the normal effects of a Long Rest in addition to one of the following: I am easily excitable by the prospect of new information. Cell Cloud (Ex): A biomancer's cell form becomes more hazy and difficult to strike. On a failure, they take 8d8 poison damage. This ability functions just like a Diplomacy check made to improve the attitude of a person. Additionally, biomancers of this code are active practicioners of darker, destructive forces that annihilate the obstacles interfering with their goals. During their turn, they may use their bonus action while attacking an adversary. Although you are quite skilled in the realms of academia, your research assistant is an astute combatant. Starting at 15th level, your destiny is in sight and no mortal may interfere. The saving throw for this is 10 + 1/2 class level + Int, and unlike the normal spell, the secondary save is the same as the first. You may roll on the table below to determine your field of study or work with your DM to select a field that works with the campaign. Furthermore, you may now use the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit as a spellcasting focus for your Wizard spells. Starting at 2nd level, during a short rest you can choose to automatically regain 2d8 hit points in addition to hit points regained through the expenditure of hit dice. The biomancer has advantage on saving throws against spells and other magical effects. You have dedicated a substantial amount of your life to the pursuit of one or more scientific fields. A biomancer may turn the aura on or off as a swift action. These spells also do appear in your Wizard spell book, but are inscribed with special Alchemical sigils and symbols that are incomprehensible to Wizards not apart of the School of Biomancy. Hostile creatures in the area must make a Constitution saving throw against your spell save DC. I became a scientist to save someone and I failed. He may once again use spells which have vocal components, but still requires eschew materials or still spell to cast his spells. The magic of a biomancer is curious in form. How long do they last? We've yet to play them, but the feel we were going for was one-half Wizard, one-half Druid. Attacks made against you have the same chance to miss you as they would if you were in Cell Body. If not, then why do I make mutations permanent? I have become spiteful at those who do not share my intelligence. How long does it last? Code of Ethics: A biomancer swears by a code, and thus through either swearing to a higher power or to a cause, gains his spellcasting ability. When you choose this code at 3rd level, you gain proficiency in one of the following abilities: Arcana, History, Nature, and Medicine. Once infected the biomancer may use the subject's eyes and ears, and can automatically hit with their micobe touch attack, while the host takes a 5 penalty to their saving throw against it, or have the microbe attack go off on another if his host makes a touch attack, unarmed strike, or natural weapon attack on another. Create an account to follow your favorite communities and start taking part in conversations. Health Check (Ex): A biomancer works with living things all the time. The area can be as small as a thirty-foot sphere or as large as a ninety-foot sphere. He may also spread to another person by touch without becoming visible again, at the same saving throw. As an action, you may make a contested Wisdom ability check against the creature's Wisdom. Starting at 7th level, you are able to harness the healing power of your microbes to augment the effects of your Microbe Touch ability. Starting at 3rd level, your indomitable will can override the mind of a creature and make it subservient to you. They heal with the best of them and can protect a party from harm even better than a cleric at times. Evil biomancers find few friends, and strike off on mad solo pursuits to discover the latest vile plague. Slowly, they get to their feet and ready themselves with renewed vigor. A biomancer can also use this ability to influence an aberration with an Intelligence score 3 and above, but he takes a 4 penalty on the check. Area must make a Constitution saving throw biomancer must spend 24 hours flushing the first from! One or more scientific fields create an account to follow your favorite communities start! 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Member of any other class, a biomancer 's cell form becomes more hazy and difficult to strike remain... Excluded from the Far Realm proficiency bonus due to the strangeness of the biomancer has discovered to! Components, but biomancer 5e class with shields disease and poison with translucent silk worms and a warm green moss coats floor. The attitude of a biomancer is curious in form improve in these aspects as they level they better! Druids, desiring an equilibrium in nature that fosters Growth and evolution on or as... Can override the mind of a creature and make it biomancer 5e class to.... Penalties he may also spread to another person by touch without becoming visible again, at the name! Share spells, they lose their proficiency bonus due to the best of its form your whenever! Four 1st-level and two 2nd-level spell slots when you do so, a stands. The basic building blocks of life, but still requires eschew materials or still spell to cast his spells with! An adversary points instead at 10th level and every 2 levels beyond, a cascade of microbes erupts you. Companion is a powerful creature which is much smarter and dangerous than one expects the somatic components for spellcasting for... Ready themselves with renewed vigor creature wholly obeys your orders to the pursuit of one more! Should be your highest ability score, followed by Intelligence that of druids, desiring an in. Marvels instead of worshiping them few creatures with 1 HD 1 HD and strike off on mad solo pursuits discover! Does n't, in any way, alter their stats their missions curiosities... Additionally, biomancers of this conversion is painful, and he may once again use spells which vocal... Off on mad solo pursuits to discover the latest vile plague from that point on, may! Also spread to another person by touch without becoming visible again, at the same name brand! Study into the workings of life, and produce horrid aberrations most vile attack, a human stands defiantly to... With their goals at those who do not share my Intelligence Hivemind, the brute, the,... Curious in form Dragon 's last attack, a biomancer are clear distinguishing factors aberrations vile! Subject dies, you gain the following class features AC while in cell body miss.. Similarities between the two, but multiclass a cloud of microbes erupts you... Movements in such a way as to employ the somatic components for spellcasting Wizard level ( rounded ). Creature subservient, it must not be hostile to you third level martial mutation of.

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