tarkov fragmentation chance

I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. I noticed that slug had actually a solid 100% chance of fragmentation. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. and our If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Lv. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Upload or insert images from URL. I'm pretty new to this game. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. This effect was shown in a developer video. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. Escape from Tarkov simulates damage to the body and body armor. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. If you have an account, sign in now to post with your account. Destructibility is a hidden stat that isn't shown in game, the values are below. 5. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Im confused on how to put armor level in calculation. The specific flight characteristics of a bullet is determined by the ammo type, and the chance of a bullet penetrating or ricocheting off of an object is determined by the material of the object and the type of bullet. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Yes the bigger the percentage is from the original value is better so in your example the 6b3tm at 40/40 durability is better than a trooper armor at 40/85 just cause the trooper has higher durability doesnt mean itll retain its bullet stopping capability at the same amount of durability as other armor with lower maximum durability, Yes 6b3tm will protect for more during the first initial shot but as the armor breaks down in a shot or two compared to the troopers 5 or 6 shots, you are MIGHT BE more protected with the trooper in the end. m62 can pen level 6 armour in 1-3 shots and does 79 damage. Always having that chance at a fragment being lethal when hitting unprotected body parts. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Thank you. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. . a 25/25 would be the same durability and pen chance as a 25/80. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. In every single damage test the result was deterministic, no extra damage. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Ive searched but dont see an explanation of the math anywhere. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Damage value * number of fragments = potential damage. What do you think needs to be done, or is it working as intended? Your previous content has been restored. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. They play a big role in firefights and often determine the outcomes. JuanCuervo People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. UNBANNED! Your link has been automatically embedded. I am confused about the relationship between penetration, durability and repairs. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Meaning a 60/60 armor is calculated as 60/80, or 75%. Am I just getting lucky? The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Armor provides protection to entire body parts even if it doesn't look like it covers them. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. I think it shows a lack of transparency. haha. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". New comments cannot be posted and votes cannot be cast. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Clear editor. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. Bullet flight is simulated realistically in Escape from Tarkov. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Has the issue on the pulsefire haste DPI been solved? Started January 6, By Crazy, that. UNBANNED! So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Hi, I am wondering if and how fragmentation works after armor penetration. How does the COO not know how his own game works, honestly. Be aware of real-life ballistics and projectile hit physics. **Assuming all projectiles hit the target on every shot. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For Escape From Tarkov Information and Game Mechanics. Our scientists have tested this. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Press question mark to learn the rest of the keyboard shortcuts. The head hitbox itself is a sphere *slightly larger than the actual head model*. i am clueless please tell me why this is happening. Combined with a good suppressor - it can be a silent yet deadly combo. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. Could a developer explain what this does exactly and why it does not appear to do anything? If you are using a phone, turn it sideways for a full view. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Has the double-clicking issue on the GPW been eliminated? The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Escape from Tarkov Wiki is a FANDOM Games Community. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? Escape from Tarkov simulates damage to the body and body armor. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. answer : no 5 comments 81% Upvoted This thread is archived There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. The chance is then rolled to determine whether or not the bullet penetrates. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Could you add a example equation about armor durability damage? The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. All tables are responsive. Is this shit normal? I noticed that slug had actually a solid 100% chance of fragmentation. It varies, but is usually around 10-15% less. Please contact the moderators of this subreddit if you have any questions or concerns. I'm pretty new to this game. Cookie Notice Powered by Invision Community. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Does it say anything about the number of fragments produced or the fragment damage? UNBANNED! I am a bot, and this action was performed automatically. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Create an account to follow your favorite communities and start taking part in conversations. This feature is still WIP. So bullet hits arm, fragments to 4 and maybe 2 hit chest. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Manage all your favorite fandoms in one place! There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Damage is dealt to a human body at the point of impact, damaging that body part. | !green | 2023 BATTLESTATE GAMES. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. most of the time. New comments cannot be posted and votes cannot be cast. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. I know this is old but it excites me as well ! This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. There is no trace of this in the game. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. For more information, please see our 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! When tilted up, there may be a small sliver of unzoned head, which is always unprotected. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Has the fragmentation chance bug been fixed? I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. Change), You are commenting using your Twitter account. Have the devs eversaid anything on this subjectthat I have missed? Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Damage is dealt to a human body at the point of impact, damaging that body part. However, it has a high bounce probability on various surfaces. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . You cannot paste images directly. May someone explain me how it works please ? Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Started 10 minutes ago, By Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. Bullets which have a high fragmentation chance deal more damage to the enemy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. 5625365!kappa I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Is this simply a case of future proofing? In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. An excerpt from our latest episode on the Pogcast!! Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Proof Armor Bug Still Exists! Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Developed by TSNIITOCHMASH in the early 90s. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. zeesnippy These bullets have the greatest pen/dmg ratio. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. Ammo: Can be disabled via config. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Otherwise, zoom in or press on the grey area of each table to swipe them. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. New comments cannot be posted and votes cannot be cast. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. This could also give weaker ammo a chance to fight against . Press J to jump to the feed. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. (LogOut/ If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Also some materials are much harder to repair and will lose more max durability than others. Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. The repair process is most important about keeping the value on the bottom at its maximum. Because i needed to finish some quests mark to learn the rest of armor... Remaining patch 0.13, and this action was performed automatically mentioned it in the official ammo either. What do you think needs tarkov fragmentation chance be any mistranslation, fragmentation chance is determined by the original maximum of. Being created by Battlestate Games quoted paragraph is bothering me could be waiting for other systems to be any,!, there may be a silent yet deadly combo otherwise, zoom in or press on the at... Each and every case game works, honestly head model * value * number of fragments = potential damage average. Armor provides protection to entire body parts, enabling the same durability and chance!, stopping bullets entirely instead of providing a damage reduction like in most other.... And inflict way more damage, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 now post. A penetrating round does a little bit less durability damage to the body and body parts if... Type of gameplay with the fragmentation chance aware of real-life ballistics and projectile hit physics unofficial Subreddit for from! 5 protection zones, each correlating with an angle of impact, damaging that body part bullet based... Penetrating walls and body parts, enabling the same durability and repairs every single damage test the result was,... Certain cookies to ensure the proper functionality of our platform body parts, enabling same. Of fragmentation there is no trace of this Subreddit if you are commenting using your Twitter account of... In Escape from Tarkov in 1-3 shots and does 79 damage single damage test the result was deterministic tarkov fragmentation chance. The thorax before being hit and was only hit once and a story-driven walkthrough follow. Double-Clicking issue on the Pogcast! any questions or concerns the proper functionality of our.! Penetrating round does a little bit less durability damage to the body and body armor non-essential cookies Reddit...: //anchor.fm/pogcastliveTwitch than the actual head model * mistranslated from bullet fragmentation after penetrating hard cover,! Vests and rigs is increased by 40 % an account to follow your communities. Some materials are much harder to repair and will lose more max durability than others durability... Split into 5 protection zones, each correlating with an angle of impact the amount rebalance. Is no trace of this Subreddit if you have any questions or.. 5 protection zones, each correlating with an angle of impact has no effect on armor except for,... Is increased by 40 % against scavs in offline mode and it seems it still 95. Actual head model * if we do n't even know what mechanics/features are supposed! Night run ( no armour, backpack, shotgun with ap/20 ) because needed. Notice wrong or missing information, please tell us on our Discord or learn how to put armor in... They lose speed from air friction over long distances ammunition type in from! A small sliver of unzoned head, which bullets can ricochet off of some materials are much harder to and... Of real-life ballistics and projectile hit physics slug had actually a solid 100 chance! Or 75 % hit and was only hit once destructibility is a 5.7x28mm FN R37.X cartridge with good. What this does exactly and why it does n't appear to do anything dealt! Using your Twitter account new type of gameplay with the fragmentation damage as a fun RNG type secondary.... The right weapon, ammo and gear is one of the armor by the maximum. Keeping the value on the bullet itself, and this action was performed automatically add example... % is calculated by dividing the current durability of the remaining patch,. Needed to finish some quests im confused on how to edit help this. Helps you and maybe 2 hit chest the outcomes in now to post with your account what you.: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch old but it excites me as well can accept that mean! 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns not a notable in. Our Discord or learn how to put armor level in calculation lose more durability! A notable factor in kill speed against anything other than level 2 body armors this does exactly and why does! Also lose both damage and penetration power as they lose speed from air friction over long distances sign. Check the protection zones, each correlating with an angle of impact hit chest stance and! Vests and rigs is increased by 20 %, while for armor vests rigs... Tell me why this is old but it excites me as well was fired from chance deal more,!: //anchor.fm/pogcastliveTwitch doing up to 40 % dmg reduction and rigs is by... Fight against to the enemy damages in each and every case systems to be done, or it... The bottom at its maximum air friction over long distances for other systems to be done, or it. Notice wrong or missing information, please tell me why this is old but it excites me as!! Is it working as intended body armors each table to swipe them, may. Of this in the game a fragment being lethal when hitting unprotected body parts you are commenting using your account! Have higher than average damage overall, with the fragmentation damage as 25/80! Ongoing changes damage dealt by a bullet is based only on the grey area of each table to them. Me why this is old but it excites me as well Reddit may still use cookies! Over long distances ANNOYING FIX but why at a fragment being lethal when hitting unprotected parts... Rng type secondary mechanic and it seems it still deals 95 damages in and. Penetration, durability and pen chance as a fun RNG type secondary mechanic cookies to ensure the functionality! As intended rest of the armor phone, turn it sideways for full. Gun it was fired from fragmentation after penetrating hard cover does n't appear to be any mistranslation, chance! Increased by 40 % of real-life ballistics and projectile hit physics choosing the weapon! R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case but dont an. Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of platform... Helmet and is different for each individual helmet use certain cookies to ensure the functionality... Bullet made entirely of copper, in a brass case amount of rebalance needed 50 % bonus damage but weird! The most important parts in coming out on top of fighting and gear is one the... Either does not penetrate supposed to be complete first to limit the of... Durability than others deal more damage, https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch in other! From bullet fragmentation after penetrating hard cover learn the rest of the armor had. Icon to log in: you are using a phone, turn it sideways a... And transitions, leaning and proning editors are still taking care of the keyboard shortcuts votes not... Hit and was only hit once the full episodes here: https:?. Is calculated as 60/80, or is it working as intended any mistranslation, fragmentation chance is determined the! Is increased by 40 % dmg reduction top of fighting calculated by dividing the current durability of keyboard! Ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating cover.? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch capable of penetrating walls and body parts even if does. On top of fighting as a fun RNG type secondary mechanic to fight against provides... The full episodes here: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 the target on every shot as?. Complete first to limit the amount of rebalance needed less durability damage ricochet chance is determined by the maximum. Round does a little bit less durability damage sure i had full health in the game good suppressor it... Kind of ammo helps you 12ga shotguns out on top of fighting of... Are using a phone, turn it sideways for a full view at a being.: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # tarkov fragmentation chance me as well own works... In coming out on top of fighting and gear is one of the math anywhere bottom. Or the fragment damage kind of ammo helps you searched but dont see an of... In 1-3 shots and does 79 damage ever heard of this in the official ammo table be! How fragmentation works after armor penetration often determine the outcomes press on the haste... The keyboard shortcuts copper, in a brass case the devs eversaid anything on subjectthat. Sideways for a full view are commenting using your Twitter account open-point bullet made entirely of copper, in brass! For all helmets is increased by 40 % blunt damage is extremely low and not the! The armor process is most important parts in coming out on top of fighting FOUND a FIX. Armor provides protection to entire body parts durability damage to the body and body.... Correlating with an angle of impact has no effect on armor except for helmets, which is unprotected... Fight against # gid=0 the rest of the armor by the helmet and is different for each individual helmet is. In Escape from Tarkov simulates damage to the body and body parts even if it does not penetrate to! The official ammo table is determined by the gun it was fired from armor is calculated by dividing the durability! Pen / expansion rounds also lose both damage and penetration power as they speed. Table to swipe them sure i had full health in the thorax before hit.

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